Bailey is moving up north at the end of next month, so this was possibly a last chance for a few of us to get together with him for a game of Gaslands.
We had four players:
Caesar - Running the General Lee (car) and Jeb Stuart (buggy) - A Verney-sponsored team with the bold move of no dropped weapons.
Bailey - Keeping the beaches safe with his surfer-dude Highway Patrol team, featuring the truck Tribal Thunder and the buggy Surf n Destroy.
June - Using the first team she designed and painted herself; two Miyazaki sponsored performance cars.
Me - Using the Last Of The V8 Interceptors, sponsored (because it has the right perks) by The Warden. I'll post the design below.
Once again we rolled a race, but we'd agreed that the next time we got one we'd try the circuit set-up we tried a couple of years ago. In this you have four equally-spaced gates and each team starts at a different one. To win you must go clockwise and pass through the gates in order as you do so, with the first gate you pass after your start activating weapons. Because of the size of the circuit (with hindsight we made it a bit big) a team would win when one of their vehicles passed their original starting-gate.
So essentially the race is a pursuit. Everyone gets a simple uncluttered start, but unless every team runs at exactly the same speed you will eventually have to pass through another team. And, as you'll see, other tactics were a possibility ...
Anyway here's the setup. In the distance is June's Miyazaki team, to the right is my mad Warden driver, in the foreground is Bailey's surf patrol and finally Caesar's team to the left.
That is unless your opponent rolls eleven dice and only has two score a four or more, for a total of three hits. And then you evade two of them. Caesar escaped with barely a scratch. And on his next move could move through Bailey's vehicle, ignoring it, since the two were in contact.
This time Caesar didn't survive the collision, and even the short wreck move wasn't enough for him to cross the line.
(Ignore the car on the wall - we decorated the arena with spare vehicles)
I had two templates worth of movement required to get through the gate. And with Caesar's car bearing down on me I'd only get one turn before he shot me up. So I cranked my car up to full speed and piled on every hazard I could get. My initial move left me almost at the gate, but not quite. However I had so many hazards that I wiped out - and was going so fast that I was almost certain to flip. And did. The flip got me over the line, took off my last hull hit and the mad Warden man was destroyed in a spectacular fireball in his moment of victory.
Thanks to all involved for a fun evening.
Anyway, here's the info for my car
The Last Of The V8 Interceptors - Warden Performance Car - 50 cans
Weapons and Equipment: Shotgun, Front Ram, Molotov Cocktails, Armour Plating
Perks: Battlehammer, Boarding Party, Terrifying Lunatic, Madman, Road Warrior, Grinderman, Crowd Pleaser
(If I ran this vehicle again I might swap Grinderman for Murder Tractor).
But otherwise I used all of the traits. Crowd Pleaser gets me Audience Votes without me having to have my vehicle destroyed. And the perks allow me to combine dumping hazards on other people whilst getting rid of some of my own so long as I shoot ram or generally stay close to the opposition. The ram is my primary weapon; I know it's not canonical, but it's basically plot armour (as is the actual armour on the vehicle). The Shotgun was the best weapon I could come up with that doesn't take any slots.