In my previous post I talked about how I'd played 'B-17: Queen of the Skies' back in the 80s, and how we'd run a large game involving five players and ten bombers. Sorting through the papers in the box I found a lot of the mission logs for that game and, it appears, many others. And they don't all have my handwriting on, suggesting that we may have run a number of two- or three-player games as well. Anyway, a commenter on the previous post waxed lyrical about the names they'd given their bombers, so I noted down every bomber name I could find in the records in my box. And here they are - a small glimpse into the gaming past of myself and my friends, many of whom I've lost touch with now and one of whom is no longer with us.
Queenie
Lady In Red
Lady Fantasy
Blonde Bombshell
Miss Fortune
Pancake
Brief Encounter
Green Goddess
Mrs Robinson
Miss Mash
Doris
Glory B
Miss Take
Sue Anne
Roving Redhead
Friday The Thirteenth
Heart Of Lothian
The Omen
The Flying Latrine
Vienna
Miss Conception
Miss Tree
Feet First
Out Of The Frying Pan
Lady Killer
Down In Flames
Scheherezade
This End Up
The Creeping Terror
Lady Macbeth
And finally, my 25 mission bomber:
The Last Tango
I found that two crew of The Last Tango survived all 25 missions - the co-pilot and the bombardier. The co-pilot was actually seriously wounded on the 25th mission, so was invalided out of the war. The surviving engineer, who flew 12 missions on the plane, Master Sergeant Jock McMahon, score the most kills, with 12, five of which were achieved on one mission.
Monday, 31 May 2021
B-17 - The Bombers
B-17: Queen of the Skies
Yesterday I felt the desire to pull 'B-17: Queen of the Skies' out of my games cupboard. Opening it up I realised that it's probably been close to 35 years since I last opened up the box, but I guess I was feeling nostalgic.
It's a solitaire game in which you play the crew of a B-17 bomber on a series of missions over Europe. It was popular in its day, but you quickly realise that it's less of a game and more of a simulation. Player choice is very limited; the only decisions you make generally are which attacking enemy fighters to lose through air-cover (if you have it) and how to assign your bomber's guns to those fighters which do attack you. As you take damage there may be a few decisions to make regarding moving crew around, or swapping ammo, but they're not that common.
Her second mission was to the same objective, with a new bombardier. She also reached the target, but a lone Me109 shot her up and detonated the bombs, destroying the plane and killing all of the crew.
So not the greatest solo game in the world, but still a tense and surprisingly exciting experience after all this time.
(I do have 'Raid on St. Nazaire' somewhere, which I also haven't played in a couple of decades. Now that is a good solo game, with just the right balance of helplessly watching your force get destroyed by forces you can't control or evade, and decision-making about how to best use what Lady Luck leaves you with.)
Sunday, 30 May 2021
Return To Dino Park
We had another session playtesting our friend's cooperative Dinosaur Theme-park game on Saturday. To be honest there's not a lot to report. Some of the mechanisms have been simplified, and the graphics greatly improved as well. Gameplay is much the same.
Thursday, 27 May 2021
Picts and Brits - Rematch
I set the same armies as in the previous game up again yesterday. This time the Picts defended, and the field was more open, with a couple of fields and some hills only. Great for cavalry; less good for the three Pictish psiloi.
Both sides deployed their cavalry on their left. The Picts favoured their left, hoping to use the psiloi to delay on their right whilst they did a concentrated attack with the infantry.
The Picts are at a heavy disadvantage if they can't react to the enemy deployment and if the terrain is very open. They did choose some bad going to place, but it ended up being discarded.
Sunday, 23 May 2021
Picts vs Brits
The British (right) defended.
Friday, 21 May 2021
The Return Of W1815
A few years ago I took my precious copy of W1815 on holiday, and not longer after I got back I realised that I had no idea where it was. I searched and searched and couldn't find it and realised that I'd left it behind on one of the campsites we'd stayed on.
Or so I thought. The other day I was rummaging around looking for a game to take away with us on our weekend break, and I found it hidden between two boxed games. So as you can imagine I was rather pleased, as I'd assumed the game was out of print and irreplaceable*.
Anyway, I had an afternoon off today, since I was getting my first dose of COVID vaccine, so I decided to use it wisely by playing some games of W1815, trying out a set of solo rules for running the Allies that can be found on BoardgameGeek.
I didn't keep details of the twelve or more games I played (it's a quick game), but I did note some highlights. The French won more often than the Allies, as I suspect they will against a 'bot whose responses you can, in part, predict. However as 'bots go its not a pushover; you still need to make some careful choices and have a bit of luck. For example in the first game d'Erlon's Corps rolled two sixes in their first two attacks, smashing the Allies corps under Orange. Uxbridge's cavalry swept the Grand Battery away, but a counter-attack by the French cavalry destroyed Uxbridge, and a poor Allied morale roll saw their army break. The game hinged on a lot of sixes being rolled. And, indeed, in the second game the same tactics saw d'Erlon stalled against Orange, the Grand Battery destroyed by Uxbridge, Reille fail to make an impression on Hill and a final push by Wellington break the French morale. Again the final morale roll hinged on rolling a six.
My favourite game was a French win achieved almost entirely by the cavalry, with the Grand Battery (under Napoleon's direct supervision) administering the coup de grace. Ney's cavalry stayed under control and slowly ground down the Allied morale, then they and the artillery inflicted just enough casualties to force a morale check that the Allies were hard-pressed to pass.
Here's a shot of the final game I played, which was very close indeed; both armies were a smidge away from breaking when Napoleon committed the Guard. The Allies just held on (you can see how few divisions they had left), and a Prussian attack on Plancenoit forced a French morale check which they weren't so lucky with. The Allies won. Just.
A damn close-run thing, in fact.
*As it turns out it was reprinted in a new edition last year. I'm glad I didn't find out until after I found my copy, as I would have certainly bought a replacement, and apparently the new edition doesn't look as nice as the old one and even has errors on the cards.
Observer Mission
I didn't end up with a club game last night, but I did go along to watch and socialise. We had a good turnout and four games on the go. I managed not to get any detailed pictures of toys, though.
Ralph and Theo played Black Powder (Theo's first game I think).
Thursday, 20 May 2021
HOTT - Mound Builders vs Maya
It's been a while since I simply got some HOTT out at home, so I set up a game last night with the first two armies which came to hand - in the same box in fact.
On the left are the mighty Mound Builders (2 x Behemoth, 2 x Hordes, 1 x Blade, 6 x Shooters) and on the right are the magnificent Maya (1 x Hero, 2 x Blade, 2 x Shooters, 6 x Warband).
Technically the Maya were attacking but the terrain gave them a great big hill to defend and there seemed little point in coming off it.
Monday, 17 May 2021
Wargaming For The Illawarra Plastic Modeller's Association
Our club spent Saturday and Sunday at the Illawarra Plastic Modellers' Association show running demo games to introduce wargaming to a wider and intersectional audience. I just did the Saturday (I had a prior arrangement on the Sunday), so that's what this report will cover.
We set up three displays. In the background is the beginnings of a game of Lasalle 2, using 28mm figures. I forget which battle they were refighting , but I think it was an 1809 French vs Austrian encounter. In the foreground are the bits that Catherine and I were responsible for - some Black Seas ships on the right, arranged in a pretty display, and some gladiators, using 'Blood, Sweat & Cheers' on the left.
Anyway, we got on with playing some games in order to attract people's attention.
Hopefully we'll get to go back next year.