Last year I posted some rules for adding bot players to the excellent little children's game 'Flamme Rouge - BMX' (which is an excellent quick game for adults as well).
We had the game out the other day and I took the opportunity to tweak the rules a little, as well as adding in a new track feature. It's a gem hat I feel could be improved by new features and even (possibly) new track sections.
Anyway, the updated bot rules are as follows:
You Will Need: A single D6
Any players select their speed tokens as normal, and then reveal them. Move the bikes in the usual order. When you come to move a bot bike, roll a D6. If the score is 1-5 then the bike moves that many spaces. If the score is 6 then the bike moves 3 (but see below).
Resolve exhaustion as normal. If a bot gets one or more exhaustion tokens then put them next to the bike on the board. When a bike with an exhaustion token moves and rolls a 6 it move 1 instead of 3.
eg A bot bike has two exhaustion tokens. It rolls a 6. It discards one token and moves 1spaces. On the next turn it has one token left. It rolls a 4, so moves 4 spaces and discards the remaining token.
On the Downhill board a bot rolls the D6 twice and adds the score together, but rolls of 6 still count as a 3. Expend up to two exhaustion tokens if a bot has any. For each token expended a roll of 6 will count as 1.
eg A bot is on the downhill board. They roll a double 6. They have one exhaustion token which is expended. The first roll of 6 counts as a 1. The second roll of 6 counts as a 3. The bot moves 4 spaces.
eg A bot is on the downhill board. They roll a 6 and a 4. They have no exhaustion tokens. The bot moves 7 spaces.
An additional rule I've been trying out is for puddles. I've made a couple of markers for them, which you can see above.
If a bike starts their move in a space with a puddle, then regardless of what token they draw their maximum move is 3. If they play a 4 or 5 token, they only move 3 spaces.

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