I played Galleys & Galleons last night. June has specifically requested a game with sea-monsters, so I added them into the mix.
I set up a fantasy(ish) encounter; a flotilla of Dwarven ironclads against The infamous Ivory Towers of Balnibarbi.
The Ivory Towers. Each has its own unique weapon system. The larger one is the flagship. June played these.
The Dwarves. The smaller ironclads had turreted guns whilst the larger one had a formidable broadside and one or two other tricks up its sleeve.
Both sides also had an 'allied' creature. The Dwarves had a massive, if somewhat slow-witted, sea-monster.
Balnibarbi had an octopus.
The sea-monsters were moved as a separate command (so each side was effectively two flotillas). In addition both sea-monsters were treacherous, which means that they could possibly change sides. So they were unreliable allies and best kept at a safe distance.
June saw the Dwarves moving slowly under steam power and set her whole force over to eliminate the sea-monster before it combined with its 'allies'.
Her lead ship was equipped hard-fighting automata that made it powerful in boarding. They attacked teh monster and quickly injured it.
The monster submerged.
The Dwarven vessels reached firing range and opened up, inflicting no damage at all.
The monster had been forced to surface and rammed one of the Ivory Towers (which was equipped with a fire-thrower). It did quite a bit of damage.
But it was now hemmed in by all of the Ivory Towers and hit by gunnery from the flagship ...
... followed by a ram from the Ivory Tower equipped with .. a ram.
Meanwhile the octopus had been sneaking up on the Dwarves, who dispatched their flagship to deal with it. Initially the Dwarvan vessel attacked the octopus with depth charges, but soon the ship and the creature met in close combat. The octopus had the edge in the first round, but the flagship had doughty warriors on board (Drilled Soldiers) and got the better of the later rounds.
The remainder of the Dwarven flotilla was now engaging the Ivory Towers. One passed close to the flagship and managed to damage its propulsion. However the return broadside did heavy damage despite the vessel's armour.
It struck - the first ship loss of the battle.
The Dwarven flagship finished off the octopus, which fled to the ocean depths, never to be seen again. But now the damaged flagship had to get back into the battle.
The Ivory Towers closed with the Dwarves, suffering raking hits as they did so.
But some judicious boarding saw another Dwarven vessel strike. And then the third.
This just left the flagship. The flame-thrower equipped Ivory Tower attacked it, but the flames couldn't get past the armour.
However nothing could get past the All At Sea table which delivered in inevitable roll of '1' causing the Dwarven flagship to strike.
So despite taking a fair bit of damage the Ivory Towers of Balnibarbi won a comprehensive victory.
We got to try lots of special rules, although some aspects of the monsters' ability to submerge caused a little confusion. A fun game though, albeit disappointing since neither creature saw fit to change sides.
Edit: Forgot the stats!
Balnibarbi
1 x Flagship - Q3 C4 - Unorthodox, Flagship, Charismatic, Heavy Bow Chasers, High Castles, Razee, Reinforced Hull, Yare
3 x Ivory Towers - Q3 C3 - Unorthodox, Yare, High Castles and then one each of Ramming, Fiery Attack and Swashbucklers + Intimidating.
1 x Octopus - Q3 C3 - Creature, Submersible, Swashbucklers, Intimidating, Treacherous
Dwarves
1 x Flagship - Q3 C4 - Steam Engine, Ironclad, Bombs, Carronades, Drilled Soldiers, Flagship, Heavy Bow Chasers
3 x Ironclads - Q3 C3 - Steam Engine, Ironclad, Gun Turrets
1 x Sea-Monster - Q4 C5 - Creature, Submersible, Ramming, Treacherous