I've been churning out cheap and cheerful 1/1200th WW2 coastal forces vessels for about four weeks now. So I thought I'd post a quick fleet review. Here's what I've done so far.
Wednesday, 3 September 2025
Coastal Forces
Tuesday, 2 September 2025
The Adventures Of Harvey Knight - 3
The previous post in this series had ended with Lt Cdr Knight and his crews having a celebratory drink. The next night they were off on another foray. And it was only as they approached the intercept point that Knight began to realise that the previous evening's beer was maybe reacting with the sleep medication he was taking; he definitely felt off colour and really not as alert as he should have been at this point in a mission.
Once again they flotilla was attacking a convoy and, once again, there were three boats attacking. With his own MTB-113 now repaired, Knight could lead his men properly. In addition he selected Lt James' MTB-430 and Lt Lennox Dean's MGB-91. This was the latter's first mission.
They attacked the convoy head on. With Knight not feeling his best the aim was to get in, do what damage they could and then get straight out.
Dean's MGB immediately took fire from a Kriegsfischkutter escort, but there was a freighter just beyond it.
But they couldn't inflict the final hits they needed to seriously damage or sink it, and heeding Knight's signals the three boats headed back into the darkness and turned for home
Two British boats were lightly damaged, and in return they'd inflicted a few hits on a couple of the freighters. Their biggest success was causing the confusion that saw a German escort sunk in a collision.
The three boats got home safely. The mission hadn't been a disaster but neither had it been much of a success. However it gave two crews much-needed experience - Lt Orion James' MTB-430 could now be considered competent - and the light damage they took meant that the repair yard could catch up a little. Only one boat - Ewan McDonald's MGB-103 - needed any attention now.
In fact Lt Cdr Knight, now recovered from his temporary inconvenience, spent a fair bit of his spare time with the repair crews, getting to know them and especially their commander, Lt Cdr Carter Reynolds.
The flotilla was looking in good shape for their next mission.
In case you're not tracking things, after three missions (and a side-adventure) their kills are:
1 x Freighter (Torpedoed)
1 x Small Verpostenboot (Torpedoed)
1 x Kriegsfischkutter (Collision)
Monday, 1 September 2025
Ten Years Ago - September 2015
Continuing my new monthly resurrection of a post from ten years ago.
I'm not sure why I suddenly decided that I needed to wargame the English Civil War using One Hour Wargames, but I did. And because I wanted to do it as soon as possible I put together some armies using paper figures from Junior General.
I did a few posts in September 2015 showing how I assembled the armies themselves, but I highlighted a 'make' last month. So I thought I'd take you back to their first game. It's one of the One Hour Wargames scenarios rebadged as the first action in a mini-campaign set in the county of Midsomer.
Saturday, 30 August 2025
The Adventures Of Harvey Knight - 2
The aftermath of Lt Cdr Knight's first mission in command of the flotilla had left him sleepless. That last shot from the Kobold had come so close to destroying his boat and despite the small reputation he had acquired from the attack it had left him feeling he'd been too reckless. After a couple of nights tossing and turning he went to the Medical Officer for something to help him. And it did. By the next mission he felt his old self again - confident and ready to take on the Germans.
The flotilla's next mission was another convoy attack. This time there only seemed to be a couple of escorts so Knight was hoping it would be relatively straightforward. In fact it offered the chance for a bold ambush; the convoy had to work past a series of inlets and Knight was able to place his flotilla in them, ready to ambush the convoy from the landward side. True he's lose the advantage of the moon, but it put the freighters between him and the escorts. A quick attack and then away before the escorts could even respond.
Knight's own boat was still in for repairs, so he transferred his flag to MTB 414 under Lt. Steward. The other boats were MTB 418 (Lt Brian Porter) and MTB 430 (Lt. Orion James).
Lt James came in separately from the other two boats; a risk given his crew's inexperience, but a chance to hit the lead freighter.
Or were they? On the way home, the crews were concerned to see a couple of small grey shapes in pursuit - S-boats!
With his damaged boat Knight resisted the temptation to fight and ordered the boats to pile on speed, hoping to escape the Germans. But the enemy was closing quickly. Lt James in MTB 430 opened fire, with the Germans returning in kind. No damage was inflicted.
(This second action was a surprise event that the British were not allowed to avoid. I randomised the start position of the opposing flotillas, with the edge opposite the British deployment being their escape edge. The Germans came on in a position to chase the British, and could have intercepted them, but they rolled some appalling activations after their initial attack and lost momentum.)
So Knight returned home after a mission that initially seemed promising, but had quickly gone wrong. Lt Porter's crew were happy with their sinking of a German escort, though, and organised a celebratory drink at the Speckled Eagle. Knight was happy to join it; he'd been less reckless in this mission, and felt a lot better about himself. Or maybe that was just the beer.
One positive thing was that the repair crews had more capacity for him this time, and his own boat would be available for the next mission. MTB 414 and MGB 103 were still lightly damaged though.
Tuesday, 26 August 2025
The Adventures Of Harvey Knight - 1
Thomas has now added a campaign system to Torpedoes & Tides. Since I'm still trying out scenarios and poking around with the rules, it seemed a good way to structure things, so I thought that I would give it a try.
Essentially you play the lead commander of a flotilla of torpedo boats, and get sent on various patrols and missions, hoping to gain experience and build a reputation.
I generated Lt Cdr Harvey Knight, who leads a flotilla of 72' boats - four torpedo boats and two motor gun boats - on the east coat of England. Not every boat will go on every mission; you need spares.
There's a small cast of characters as well; the other boat commanders, and some personnel back at base, but aside from giving them names you don't need to do anything else at this stage. All of the boat crews start as green; Lt Cdr Knight will have to work hard to bring them up to scratch.
For the first mission the flotilla was tasked with intercepting a convoy off the Dutch coast. Harvey took his own boat, MTB 413, as well as Lt Stewart in MTB 414 and Lt McDonald in MGB 103. The convoy had three small freighters, as well as three escorts, two R-Boats and a Vorpostenboot.
The plan was to attack the tail of the convoy. They quickly spotted a freighter. MTB 414 went in fast, dodged being spotted by an escort and launched both torpedoes at the German vessel.
(I made some random rolls to determine information about the escorts. This was a nasty thing for the dice to throw up on a first mission. And in Torpedoes & Tides, even slow ships like freighters can crack on if they remain on blinds, so it's vital to spot them as soon as possible in order to force them into 'normal' actions')
At this point Knight should have followed his other boats home, but he was now intent on trying to sink the big escort (now identified as the Kobold). However the R-boats were now preventing him getting a clear shot with his torpedoes.
However they had sunk a freighter and the experience was good for the crew of Stewart's MTB 414. Amazingly Knight's reputation improved as well; the story of his attack on the Kobold somehow ended up showing him in a favourable light, and people had begun to notice him.
Less good was that the repair yard was at capacity, and little work could be done on the two damaged boats, which would be unlikely to head out on the next mission. Next time Knight would have to hitch a ride on another vessel.