Wednesday, 3 September 2025

Coastal Forces

I've been churning out cheap and cheerful 1/1200th WW2 coastal forces vessels for about four weeks now. So I thought I'd post a quick fleet review. Here's what I've done so far.


The latest additions are the two destroyers (one German and one British) you can see top-left. They're pretty much the biggest ships you're likely to encounter in a game.

Tuesday, 2 September 2025

The Adventures Of Harvey Knight - 3

The previous post in this series had ended with Lt Cdr Knight and his crews having a celebratory drink. The next night they were off on another foray. And it was only as they approached the intercept point that Knight began to realise that the previous evening's beer was maybe reacting with the sleep medication he was taking; he definitely felt off colour and really not as alert as he should have been at this point in a mission.

Once again they flotilla was attacking a convoy and, once again, there were three boats attacking. With his own MTB-113 now repaired, Knight could lead his men properly. In addition he selected Lt James' MTB-430 and Lt Lennox Dean's MGB-91. This was the latter's first mission.

They attacked the convoy head on. With Knight not feeling his best the aim was to get in, do what damage they could and then get straight out.

Dean's MGB immediately took fire from a Kriegsfischkutter escort, but there was a freighter just beyond it.


The three British boats ran down the length of the convoy. They couldn't get a clear torpedo shot at he lead freighter, and contented themselves with lightly damaging it with gunfire. Two other escorts were revealed - another Kriegsfischkutter and an R-boat. Exchanges of fire saw a KFK lightly damaged but also Knight and Dean's boats.


The light damage was enough for Harvey, who decided enough was enough and signalled a return home. However Dean and James were still happy to try and inflict some damage on the Germans. James' MTB-430 launched a pair of torpedoes at the second freighter, and almost scored a hit. Almost.


A disaster for the Germans. In the confusion KFK 256 collided with a freighter and was sunk.


Dean and James both descended on the third freighter, guns blazing. They soon had it damaged.


But they couldn't inflict the final hits they needed to seriously damage or sink it, and heeding Knight's signals the three boats headed back into the darkness and turned for home

Two British boats were lightly damaged, and in return they'd inflicted a few hits on a couple of the freighters. Their biggest success was causing the confusion that saw a German escort sunk in a collision.

The three boats got home safely. The mission hadn't been a disaster but neither had it been much of a success. However it gave two crews much-needed experience - Lt Orion James' MTB-430 could now be considered competent - and the light damage they took meant that the repair yard could catch up a little. Only one boat - Ewan McDonald's MGB-103 - needed any attention now.

In fact Lt Cdr Knight, now recovered from his temporary inconvenience, spent a fair bit of his spare time with the repair crews, getting to know them and especially their commander, Lt Cdr Carter Reynolds. 

The flotilla was looking in good shape for their next mission.

In case you're not tracking things, after three missions (and a side-adventure) their kills are:

1 x Freighter (Torpedoed)
1 x Small Verpostenboot (Torpedoed)
1 x Kriegsfischkutter (Collision)


Monday, 1 September 2025

Ten Years Ago - September 2015

Continuing my new monthly resurrection of a post from ten years ago.

I'm not sure why I suddenly decided that I needed to wargame the English Civil War using One Hour Wargames, but I did. And because I wanted to do it as soon as possible I put together some armies using paper figures from Junior General.

I did a few posts in September 2015 showing how I assembled the armies themselves, but I highlighted a 'make' last month. So I thought I'd take you back to their first game. It's one of the One Hour Wargames scenarios rebadged as the first action in a mini-campaign set in the county of Midsomer.


So let's go back to 1642, and the  Battle of Midsomer Barrow

Since that outing those paper figures have seen many more battles and have fought under at least five different sets of rules!

Saturday, 30 August 2025

The Adventures Of Harvey Knight - 2

The aftermath of Lt Cdr Knight's first mission in command of the flotilla had left him sleepless. That last shot from the Kobold had come so close to destroying his boat and despite the small reputation he had acquired from the attack it had left him feeling he'd been too reckless. After a couple of nights tossing and turning he went to the Medical Officer for something to help him. And it did. By the next mission he felt his old self again - confident and ready to take on the Germans.

The flotilla's next mission was another convoy attack. This time there only seemed to be a couple of escorts so Knight was hoping it would be relatively straightforward. In fact it offered the chance for a bold ambush; the convoy had to work past a series of inlets and Knight was able to place his flotilla in them, ready to ambush the convoy from the landward side. True he's lose the advantage of the moon, but it put the freighters between him and the escorts. A quick attack and then away before the escorts could even respond.

Knight's own boat was still in for repairs, so he transferred his flag to MTB 414 under Lt. Steward. The other boats were MTB 418 (Lt Brian Porter) and MTB 430 (Lt. Orion James).

Lt James came in separately from the other two boats; a risk given his crew's inexperience, but a chance to hit the lead freighter.


The MTBs edged forward in the darkness, but the Germans were suspicious. A small verpostenboot fired a starshell which illuminated their approach, but still failed to spot the attackers. The British found a freighter.


And that's when it went wrong. For some reason the crews of MTB 414 and 418 froze at the moment of attack and both freighters began to move past the optimum position for torpedo attack.


As the British blundered about, the second German escort was revealed - a well armed Siebel ferry, with plenty of light guns. Its opening shots damaged MTB 414. Knight seemed to attract effective gunfire.


By the time the two British boats got it together they were too close to the freighters to launch torpedoes. Stewart's crew managed to damage a freighter with gunfire, but it would take time to sink it by that approach. And the flak ferry was now closing slowly, spitting fire and inflicting more damage on MTB 414.


The freighters turned to avoid presenting their broadside to torpedo attack. This convoy was well- coordinated. The vorpostenboot went after MTB 430, which had been slow in its approach.


Finally some initiative from the British. seeing MTB 430 in danger, Lt. Porter fired up his engines and took his boat in for a torpedo attack on the German escort. With the moon in his favour ...


... it was an easy hit, and the German vessel was sunk.


Lt. Stewart took his boat to teh seaward side of a freighter, but the freighter turned again, throwing off the crew's aim and threatening to collide with the little MTB.


Freed from the danger of the German escort, Lt James in MTB 430 launched torpedoes at the lead freighter, but they went wide.


Only Lt. Steward in MTB 414 had torpedoes left at this stage, and he turned towards the second freighter, which was already under attack from the gunners on MTB 418.


But with activations like this, what were the British to do? Knight ordered all boats to break off and head for home.


So a promising attack had been thwarted by a combination of bad luck and inexperience. At least they flotilla had a small escort sunk to their credit, and only one boat was damaged, so things weren't a total disaster.

Or were they? On the way home, the crews were concerned to see a couple of small grey shapes in pursuit - S-boats!

With his damaged boat Knight resisted the temptation to fight and ordered the boats to pile on speed, hoping to escape the Germans. But the enemy was closing quickly. Lt James in MTB 430 opened fire, with the Germans returning in kind. No damage was inflicted.


Showing great initiative, James laid smoke to cover the escape of the other two boats. The Germans seemed to be put off by this, and floundered in the darkness. Maybe with the element of surprise gone they no longer felt up for a fight. Be that as it may the British escaped.

(This second action was a surprise event that the British were not allowed to avoid. I randomised the start position of the opposing flotillas, with the edge opposite the British deployment being their escape edge. The Germans came on in a position to chase the British, and could have intercepted them, but they rolled some appalling activations after their initial attack and lost momentum.)

So Knight returned home after a mission that initially seemed promising, but had quickly gone wrong. Lt Porter's crew were happy with their sinking of a German escort, though, and organised a celebratory drink at the Speckled Eagle. Knight was happy to join it; he'd been less reckless in this mission, and felt a lot better about himself. Or maybe that was just the beer.

One positive thing was that the repair crews had more capacity for him this time, and his own boat would be available for the next mission. MTB 414 and MGB 103 were still lightly damaged though.  

Tuesday, 26 August 2025

The Adventures Of Harvey Knight - 1

Thomas has now added a campaign system to Torpedoes & Tides. Since I'm still trying out scenarios and poking around with the rules, it seemed a good way to structure things, so I thought that I would give it a try.

Essentially you play the lead commander of a flotilla of  torpedo boats, and get sent on various patrols and missions, hoping to gain experience and build a reputation.

I generated Lt Cdr Harvey Knight, who leads a flotilla of 72' boats - four torpedo boats and two motor gun boats - on the east coat of England. Not every boat will go on every mission; you need spares.

There's a small cast of characters as well; the other boat commanders, and some personnel back at base, but aside from giving them names you don't need to do anything else at this stage. All of the boat crews start as green; Lt Cdr Knight will have to work hard to bring them up to scratch.

For the first mission the flotilla was tasked with intercepting a convoy off the Dutch coast. Harvey took his own boat, MTB 413, as well as Lt Stewart in MTB 414 and Lt McDonald in MGB 103. The convoy had three small freighters, as well as three escorts, two R-Boats and a Vorpostenboot.

The plan was to attack the tail of the convoy. They quickly spotted a freighter. MTB 414 went in fast, dodged being spotted by an escort and launched both torpedoes at the German vessel.


BOOM! It sunk. 


An R-boat opened fire to no effect.


Lt McDonald in MGB 103 ran alongside the flank of the convoy, looking to pick out the next freighter, so that Lt Cdr Knight in MTB 413 could take that one out with his torpedoes. However the Germans were now thoroughly alerted, and the freighters were piling on all speed to escape, whilst a big Vorpostenboot came into view. The first shot it fired showed that it was well armed with big guns.

(I made some random rolls to determine information about the escorts. This was a nasty thing for the dice to throw up on a first mission. And in Torpedoes & Tides, even slow ships like freighters can crack on if they remain on blinds, so it's vital to spot them as soon as possible in order to force them into 'normal' actions')


Attacking the rear of the convoy had been something of a mistake. The three British boats piled on the speed, but soon lost touch with the other two freighters which disappeared into the night. This just left them dealing with the German escorts.


Another shot at MGB 103 inflicted light damage.


Knight decided that enough was enough and sent the other two boats home. He would stay for one shot at the Vorpostenboot rather than suffer the shame of going home having fired no torpedoes. Unfortunately his attempt to do this was thwarted by McDonald in MGB 103, who laid smoke to cover his exit and blocked Knight's shot.


At this point Knight should have followed his other boats home, but he was now intent on trying to sink the big escort (now identified as the Kobold). However the R-boats were now preventing him getting a clear shot with his torpedoes.


The Kobold opened fire on him as he worked past the smaller craft to line up a run. MTB 413 was lightly damaged.


Torpedoes away! 


They missed, and a confused helm order saw MTB steer not to the port and safety, but to starboard and a dangerous run home right past the Kobold.


Another hit! The Kobold's gunners were shooting well tonight.


MTB 413 was now battered. And at that point the Germans scored yet another hit. But for one the dice were with the British; all damage resolved as suppression; one more proper hit would have sunk the boat and ended Lt Cdr Knight's career (and the campaign) on the first game.


All of the British boats got home, with MGB 103 having suffered light damage and MTB 413 in a very bad way. Going after that escort was a very stupid thing to do.

However they had sunk a freighter and the experience was good for the crew of Stewart's MTB 414. Amazingly Knight's reputation improved as well; the story of his attack on the Kobold somehow ended up showing him in a favourable light, and people had begun to notice him.

Less good was that the repair yard was at capacity, and little work could be done on the two damaged boats, which would be  unlikely to head out on the next mission. Next time Knight would have to hitch a ride on another vessel.
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