Wednesday, 7 January 2026

Tour De France 1903 - Part 1

The new Grand Tour expansion for Flamme Rouge is very much about running tours (campaigns), despite there being other new stuff in it as well. So I was keen to give one a go. I ran a solo one last week just to get a feel for the spreadsheet-like tracking sheets, but last night my wife an I started a four team tour, with each of us taking a team each and running a bot team each as well.

I wanted something fairly short - the whole Tour De France would be fun, but it's big and there'd be a lot to track. Trawling through old posts on BGG I found a file in which someone had created courses for the first ever Tour De France in 1903. This was only six stages, so I thought would make a manageable tour with a variety of courses.

To be fair the 1903 Tour was very different from the modern version, or indeed the 1930s version that appears in the game art-work. There were no teams for a start; riders competed as individuals. Riders didn't necessarily have to compete in all of the stages. And the stages were huge. The modern Tour De France has stages that average around 170km in length. In 1903 the six stages averaged 400km each! To offset this there were one to three rest days between each stage. Because of this the author of the tracks on BGG designed each one to be a long course (something that's covered in the expansion).  Here's a map of the original tour:

I wanted to keep my tour simple. So I decided to redesign each course based on the profile, but scaling it to a a regular length - there are course design guidelines in the rules and I intended to follow those. Essentially each course should generally have all twelve curved sections and nine straights (or equivalents), including the start and finish tiles. They also recommend that a course only have 2-3 sections that have ascents and/or cobbles. I tried to stick to that, which meant a few design compromises. I also designed each course for 2-4 riders and, obviously, we'd use the regular teams.

I made a few decisions. I slightly over-emphasised the ascents to keep things challenging, and where there were minor areas of undulating terrain I used cobblestone sections. The latter help break up the riders unless managed properly, which makes for a nice challenge. On two stages I added tiles from the new expansion simply because I wanted to try them out. For purists I did versions of those courses without them. 

You can download the complete set of stages HERE. You need the Peloton expansion for them, but I'd say that expansion is a must anyway. I used tile 'u' as the finish. If you're playing with Grand Tour then you should substitute it with the new 'v' tile. I included the breakaway tile on each course. I don't plan on using the breakaway rules in this tour, but it's there for anyone who does. I haven't included the major and minor award spaces (for sprint and KOM points), but the rules in Grand Tour are clear about placement so it's easy to do once the track's set up.

Anyway, I'll freely admit that the courses are inspired by the original rather than slavish reproductions. The key thing is that there are a range of challenges over the six races.

Last night Catherine and I had a go at the first one. It runs from Montgeon near Paris to Lyon. This is the profile:


The first two-thirds is a nice flat course, but with a big cobblestone area to cover some rougher terrain about halfway. The latter third of the race sees a minor then major ascent before the rune to the finish-line.

This was the start. Catherine is Blue and had 'pole position'. I am the Pink team next to her. The Black and White teams are regular bots.

The opening was cautious as neither Catherine nor I wanted to push ourselves forward and start accumulating exhaustion too early. The Black and White rouleurs made a run for it though and had a commanding lead. In theory this would see their decks devoid of decent cards by the end of the race, so I hoped we could catch them then.


The cobblestones worked as expected, breaking the teams up. They actually ended up in colour order. Black and White raced ahead and I was a turn ahead of Catherine in anticipating this and piled on speed to leave her behind. Cobblestones prevent slipstreaming so whilst I would end up with exhaustion, so would she and she'd be detached from the main race as well.


This set the pattern for the rest of the race. Black and White's rouleurs stayed out in front, but their sprinteurs were slowed down by the large ascent at the end. I kept up the pressure, and Catherine got left behind.

The Black rouleur crossed the line a turn ahead of the other riders. This affects how the tour times are calculated, so is a good thing. Both of my riders crossed on the next turn, with my sprinteur picking up third place (which gives him a Tour Point - the VPs of the game)


I won't post the various scores at this stage, but thanks to my riders crossing together I actually have the fastest combined team time. Black is doing well in terms of the sprint and mountain competition though.

We're not running long rest periods between each race. There will be a single rest day after Stage 3. So the next race will see our heroic riders travel from Lyon to Marseilles.

Friday, 2 January 2026

Ten Years Ago - January 2016

I haven't done any giant monster gaming for a while now. I think I kind of fell out of love with all three of the rules I used for it, and haven't managed to convince myself to go back to one of them and remind myself what I liked about them. I even looked at writing my own, but never got very far with it. 

Anyway, my first nostalgia post for 2026 looks at this game of Giant Monster Rampage from 2016.  Maybe it will inspire me to get one of my set of rules out and smash up a few skyscrapers.

Giant Monster Rampage - Ghidorah vs Gambler Diamond

Thursday, 1 January 2026

2025 In Pictures

2025 in pictures, with minimal words.

Gunfighters

Face-off

Bang!

The Gentleman

His Gentlemen

War In Earthsea

Kobolds

Arena

Holiday HOTT

Camp

Some Funky Miyazaki Shit

Sergeant Potato

Pike & Shot

Malplaquet

Memoir '44

Mechs

Monster


Puebla


ECW Campaign

Minefield





Nottomans

Musketry

Galleases

Frostgrave

Pruth River

Warhoon

Torpedoes Away!


Rigged

Small Ships

Snekkja

Heat: Pedal To The Metal

Saxons vs Picts

Mephisto

Chariots

Prester John

Fjord

Hunting

Hanoverians

War In The Air: 1914

Fjord Fiesta

Narnia Business

Wollongong Wargamers


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