I finally dug out my ECW figures yesterday and tried out some ECW battles using Dominion of Pike & Shot. They proved to be quite fun.
Here's a quick one so you can get a feel for the rules. I used armies from 1643.
First, here's Parliament's troops - 2 x Melee Horse, 3 x Missile Foot (with Pikes) and 1 x Artillery
Parliament was the defender. This was the initial setup, with the two sides' horse facing each other on the flanks and the shot-heavy foot in the centre. Bpoth sides had foot in reserve (as well as artillery for Parliament)
This was a fairly one-sided action with the Royalist horse on the left sweeping all before it. Parliament won one combat.
I'd played a few games before this one using the same (or similar) armies, and the honours have been about even.
I made two changes to the rules. I mean, did you really think that I wouldn't have by now?
Firstly I gave an army a +1 on its pre-battle bombardment if it had a unit of artillery in the army. Artillery is not that hot in with ECW armies in play as it's best against armoured units. I thought this made it a little more worthwhile. It's an interesting change regardless I think.
Secondly I decided to better reflect mixed pike and shot units. In the rules as written, whichever weaponry is dominant decides the whole nature of the unit, so shot-heavy units are missile foot and pike-heavy units are melee foot. This kind of works, except when it comes to the rules about which unit types are vulnerable to others. The shot-heavy foot are easily ridden down by melee horse, whilst dragoons (missile horse) make a mess of the pike-heavy foot. This felt wrong; in the former case the pikes should cont for something whilst in the latter the shot in the formation should provide some equality.
So my solution is to add a new trait - Mixed. Foot defined as Mixed has a balance of missile and melee weapons. It is defined as either missile or melee as normal. However unit types that have an advantage over that type lose it. However the mixed unit does not gain any combat advantage over the types it would normally do so. So, for example, a melee foot unit is vulnerable to missile mounted troops, but enjoys an advantage over melee mounted. A mixed melee foot unit has enough shot to hold off the missile mounted troops, but doesn't have the edge over the melee foot any more.
I appreciate that this takes away part of the decision space of the game as it removes favourable unit matchup tactics, but I felt that it eliminated what I felt were some tactics and situations that felt distinctly un-ECW.
Mixed could be used for Tercios and 30 Years War units.
I have started scribbling down some ideas for random army generation as well as random events, both pre-battle and during the battle itself.