Ten years ago I did a trip Out West to go to the Priscilla Festival in Broken Hill. It was a lot of fun and as well as the festival itself we did some tourism. As part of this I collected some photos about the infamous 1915 attack on the Broken Hill Picnic Train, which is often regarded as the first terrorist attack on modern Australia.
So for this look back in time you get a little bit of history and a few nice frocks.
Tuesday, 1 September 2026
Ten Years Ago - September 2016
Monday, 2 March 2026
Holiday Hunting
I fitted in a short game of Palaeo Diet whilst I was on holiday. I'd loaded up my terrain because I'd planned to play HOTT with my son, so sticking in the Palaeo Diet rules and the two small boxes with hunters and beasts in was no great hardship.
It was a basic no-frills hunt. I had four hunters - one each of the basic types. There were two large grazers and four herd grazers. So a win would be one of the rhinos or a couple of horses.
As it was, the bow-armed hunter took a shot at a horse and killed it instantly, so that was 50% of their target achieved with virtually no effort.
Saturday, 1 November 2025
Ten Years Ago - November 2015
Anyway, in the far west of New South Wales we stayed in Silverton, and in Silverton they have the world's only Mad Max II Museum. So we went there.
Thursday, 24 April 2025
The Puebla Campaign
I have very much enjoyed playing around with Dominion of Pike & Shot and thought that it would be fun to try some kind of campaign. However I was also going away on a short holiday and didn't want to take my pike & shot armies with me. So I decided instead to buy the colonial rules, Dominion of the Spear and Bayonet, because I knew that they had lists for both the South American wars of Liberation and the Mexican Adventure. I sorted out a variety of figures from my 6mm armies for the latter and was able to pack them in a small box with necessary dice, markers and other things I'd need for a game.
I decided to base my campaign around the French advance on Mexico City in 1862-63. As part of this they decided to capture the key town of Puebla, and since the first battle for that place is very famous I made that the objective. The campaign merges a number of historical elements and is more about the vibe than any kind of accurate representation of what happened. The French are trying to capture Puebla without losing too many battles (and therefore international prestige), whilst the Mexican Republicans are trying to hold them off for as long as possible. The French may have to contend with guerilla raids, whilst Mexican forces sympathetic to the French may attack Republican armies.
The holiday was mostly about relaxing, so I was able to spend the first afternoon and evening writing up some rules and drawing a map. The campaign rules are based on one that Mark Cordone posted to the Portable Wargame Facebook Group for refighting the Peloponnesian Wars. I thieved the basic mechanisms and then reskinned it for 19th century Mexico. He used the Portable Wargame to resolve battles. I used the Dominion rules.
Here's the setup. The bull is a work thing. It has nothing to do with the game.
Victory
Mexicans: Defeat the French in four battles.
French: Capture Puebla without being defeated four times in battle.
Double 1 - Disease or Disaster. Determine a random area. Neither player may activate an army in that area or move an army into that area on the next campaign turn.
Double 2 - Guerilla Attack. Select a random French army. It is attacked by guerillas. See below for the makeup of their army. If the French lose their army is destroyed and it counts as a loss.
Double 3 - Conservative Allies. Select a random Mexican army. It is attacked by a force of Mexican Conservatives. See below for the makeup of the Conservative army. If the Mexicans lose their army is destroyed. If the Conservative army loses then it is not counted as a French loss.
Double 6 - Reinforcements. The next player to win the initiative may choose to build a new army instead of moving.
French - Use army 56 from the rules
Mexican Republicans - Use army 57 from the rules
Mexican Guerillas - 1D3+1 Ambushers. The rest of the army is Skirmishers.
Mexican Conservatives - 1 x Cavalry, 1 x Line, 2 x Skirmishers, 2 x Ambushers
If the Mexican Republicans are defending Puebla or Veracruz, they may drop an Ambusher and add Defences to any two units of their choice.
If the French are defending Veracruz, they may drop one unit (not the elite infantry) and add Defences to two units of their choice.
Here's the initial setup. The blue blocks are French forces. The red blocks are Republican armies. The green dice shows the campaign turn.
So the French now had one loss against them.
The Mexicans attacked the French in Veracruz.
Turn 3. The French won the initiative 6 to 1. They used the roll to build another army in Orizaba. The Republicans advanced from Tehuacan and attacked the new army.
Turn 5. The Republicans won the initiative 3 to 1. They could have attacked the French but chose to sit tight and defend Puebla.
This was a great little holiday project and it was nice to create a frame work around which to play some games. The whole campaign took less than an hour to run.
Thursday, 20 March 2025
HOTT On Holiday
Mound Builders - Blade General, 1 x Blade, 1 x Behemoth, 1 x Dragon, 2 x Hordes, 5 x Shooters
Maya - 1 x Hero General, 2 x Shooters, 8 x Warband
The Mayans had been reorganising their right flank in response to the advancing behemoth, so were badly positioned to fend off a dragon attack.
The Thunderbird kept up the pressure, destroying a warband. The Mound Builders were advancing steadily.
In fact the Maya were very successful all down the line, pushing back or destroying an number of enemy elements.
I kept the Maya on for the second game and this time they fought the Hawaiians. The Hawaiians are an awkward army to play, as they have a lot of elements that start off-table.
This left the Hawaiians in trouble. In a bold move they swung one of their warband onto the flank of the advancing Maya. They were down a point in the combat, but a win would see two Mayan warband destroyed.
But another spear was destroyed, and that broke the army.
Bringing on their god was probably not a good move that early; the dragon would have probably been a safer bet and equally as likely to have disrupted the Mayan advance. But the Hawaiians have always been a tricky army to use.
So that's another lot of holiday games out of the way.







































































