A few years ago I used Galleys & Galleons to do a refight of the battle of Kepuwaha’ula’ula or The Red-Mouthed Gun, fought off the coast of Hawaii in 1791. This was the culmination of years of civil war on the islands and was fought by the forces of the eventual unifier of the islands, Kamehameha, and an alliance of the western islands of Maui and Kauai. The original post is here.
The battle's name derives from it being the first major action to feature large numbers of cannon and other firearms.
I refought the scenario today. As I say in the original post, I have no idea of the actual forces involved, or how accurate my models and depictions are of those actually used. So it's somewhat impressionistic. I do include the small American schooner Fair American, which had been commandeered by the Hawaiians, and served as Kamehameha's flagship.
Both sides have four groups of war-canoes and three catamarans. Kamehamaha's forces have the Fair American, whilst those of the Alliance have a fourth catamaran as a their flag. The stats are below.
I included a coastline along one edge, and two rocky islets.
Here's the action a couple of turns in. The Alliance are on the left, with their canoes top-left and the catamarans working their way around the islet at the bottom. Kamehameha's forces are on the right, with the catamarans and schooner creeping along the coast and the canoes centre-right.
Opening shots - two of Kamehameha's catamarans open fire with their bow guns at some Alliance canoes, damaging them.
Canoes - Q2 C2 - Boats, Intimidating, Bow Chasers
Catamarans - Q3 C2 - Lateen Rigged, Unarmed, Bow Chasers, Intimidating, Yare, Sweeps, Shallow Draft
Alliance Flag - Q3 C2 - Lateen Rigged, Unarmed, Flagship, Bow Chasers, Intimidating, Drilled Soldiers, Yare, Sweeps, Shallow Draft
I gave Kamehameha's flagship an emphasis on gunnery, whilst that of the Alliance had drilled Soldiers to make it superior in boarding to anything else in play. As it was the Fair American fired one broadside all game, and then defied the odds to win the boarding action.
The last time I played out this action Kamehameha's forces won a decisive victory without losing a vessel. This refight was a lot bloodier.
One thing I am considering is making a small change to Boats. They do not roll on the All At Sea table, so damage doesn't affect them until they take an excess hit. What I will change is have them roll the requisite number of red dice for activation when grappled, and if they roll a '1' then they strike, like any other vessel would. As it is, boats are surprisingly resilient in boarding actions when fighting similar strength 'conventional' vessels.


















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