Thursday, 25 June 2020

Heading East


I'm looking to expand the geographical range of my Galleys & Galleons games - today I got a parcel containing these beauties.


There's still one on 16th/17th century Dutch warships to come as well.

(The title says 'Heading East' but for me it's more 'North'.)

The Tsar's Dragon - Again

Last night I replayed the Tsar's Dragon game I played the other day. This time I simply had two groups of goons as additional dangers.


As before the Swedes simply marched straight towards the dragon, ignoring the goons ...


... then opened fire. Their shots were as lucky as the last time.



The dragon did eventually react, charging the nearest group of musketeers, and eating them


But the cavalry finished it off.


Once again the goons just watched, their reactions being very unaggressive.

So I think I might abandon this particular variant for now. Although I'll give it a try with more beasts - something like the setup for the scenario as written - when I find suitable figures.

Monday, 22 June 2020

The Tsar's Dragon

It is a little known fact that at the start of the 18th century, Peter The Great of Russia kept a pet dragon on a secluded estate just outside of Moscow. This creature was almost certainly one that had been captured after wandering from a certain lost valley in the Ukraine.


The dragon was carefully watched over by a select guard.


Charles XII heard of this creature, and sent a flying column of his finest troops to kill it and bring back his head. After all, what a propaganda coup that would be.


As they marched towards where the creature was chewing on some sheep and a few rather unlucky condemned criminals, a well-dress but wild-eyed gentleman shouted curses down upon them. One group of Swedish soldiers was discomfited by this, but soon shook it off.


The Swedes formed up and advanced cautiously towards the beast.


The musketeers moved to the centre, loaded and fired, wounding it. The pikemen worked around one side to cover them in case it charged, whilst the cavalry moved round to the creature's left.


The shouting of the wild-eyed gentleman had attracted some Russian cavalry, which hovered around the Swedish force, but seemed reluctant to close.


Indeed even the guards seemed rather disinclined to rush to the aid of their charge.


The Swedes kept up a steady and surprisingly accurate fire on the dragon which alternated between backing away and roaring. It did make one rush at the Swedes, but didn't seriously threaten them.


The cavalry charged in, and slashed it with their swords. The beast was now looking weak.


A volley rang out ...


... and another. The dragon fell - dead.


The Swedes formed a cordon,  cut off its head, and then marched away in good order, unopposed.


Even the wild-eyed gentleman had run out of good curses.


OK, so as I said I bought 'Palaeo Diet - Pulp' over the weekend, and this was my first time using some of the things in it. Rather than individual characters, I used the four-figure stands of my Great Northern War troops. The Swedes had two that counted as Rifle-armed, one that counted as a hunter with a spear and the cavalry were classed as a club-armed hunter. The scenario was 'To Kill A King', but I replaced the raptors with a group of three goons, and the giant herbivore with a witch-doctor (the wild-eyed gentleman) who could summon cavalry reinforcements (more goons).

What actually happened was that goons turned out to be surprisingly unaggressive if you don't go too close to them (and the Swedes didn't). The witch-doctor could have been useful; he got in a curse on one Swedish stand, and summoned more goons, but the latter were as reluctant to close as the others. This really left the dragon - a king carnivore - as the only real threat on the table. And it is quite imposing on paper. But its reaction rolls were ... pathetic. Most of the time it chose either to back away from the Swedes, or simply roar at them, so they were able to pretty much sit tight and shoot at it.

So, a great idea for a scenario (even if I do say so myself), but the design wasn't quite there, and the dice failed to deliver in the bits I had got right. I'll give it another go with a different setup, I think.

Sunday, 21 June 2020

Fireside Tales

This weekend I downloaded the two supplements for 'Palaeo Diet' - 'Fireside Tales' and 'Palaeo Diet - Pulp'. I read through them yesterday and they are chock-full of fantastic stuff to add to the basic game. The pulp stuff I will have to try another day when I have sorted out some suitable figures and a setting. But 'Fireside Tales' is still within the original prehistoric settings, and I have the stuff for that.

'Fireside Tales' consists of five scenarios, and a range of new beasts, plus their reaction tables. But it's structured in the form of a narrative campaign in which a mysterious hunter called Herc is trying to impress a tribe of strangers by telling them tales of his adventures. Each adventure takes the form of a scenario and the campaign requires Herc to complete the goals of all five. 

I decided to try it out this afternoon. 

Here's Herc.


Herc has a number of companions, and he can use two or three of them to assist him in each adventure. I generated skills for each one to give them a little more personality. The companions are limited; if one is killed then they are unavailable for the rest of the campaign, and if wounded they may not be available for the next adventure. So you have to be careful with them.

For the first adventure, Herc was accompanied by Frygga, who carries a spear and Fergg, a wielder of fire. 


They were looking to kill what the scenario calls a lion, but which ended up being a giant wolverine. It had to be done within a time-limit.


Behind the hunters you can see a bull aurochs; this was a secondary objective. each adventure has one of these, and a couple have to  be completed in order for Herc to impress the tribe of strangers. So Herc and his companions could ignore it (as far as you can ignore such things in Palaeo Diet), but would have to do more work in later scenarios.


In fact I decided that this was a straightforward pair of kills. Herc sent Fergg to distract the wolverine with his flaming brand, whilst he set off to kill the aurochs and take its impressive horns as a trophy.


Frygga joined in as well, and with two hunters on its case, it looked like curtains for the aurochs.

Except that it wasn't. Frygga botched their attack, and the aurochs struck back, wounding the hunter.


Another attack saw Frygga gored to death.


The wolverine was closing in warily on the bloodshed, as Herc finished off the aurochs with his club and took the horns.


The two surviving hunters closed in on the wolverine. Fergg's fire kept it wary and, more importantly, less likely to attack.


Fergg closed up, looking to scare the wolverine towards Herc, but it held its ground, and took a wound for doing so.


Herc attacked with his club, and still wary of the fire the wolverine backed off again.


Herc closed in and slew the wolverine.


So Herc's first tale impressed the tribe of strangers; he'd killed the wolverine, and had some aurochs horns to show off as trophies.

The second adventure involved gathering some sacred fungus from an island in a swamp. Herc and his companions can be seen here on the edge of the swamp; this time he had the archer Tark and Rarr with his trusty club. 


On the other side of the swamp was the island where the fungus grew. But in the swamp were some nesting sites ...


... fore some spectacularly aggressive birds.

(I didn't have any models for the birds, so made some counters. The birds are a new beast type in 'Fireside Tales' - the Angry Critter.)


All of the board, excluding the hills, is swamp, and is therefore slow-going. And as the hunters plodded through the morass, they disturbed the birds, which attacked.


The birds were persistent. Herc killed one, but two others were pecking at him.


Rarr took one down as well.


But the birds kept up their attacks, and soon both hunters were wounded. 

Tark hung back, using his bow to try and take down the birds, but the damp must have got to his bowstring, because his aim was appalling.


More furious attacks on Herc.


Herc and Fergg finally made it to the island, but Herc went down beneath another attack.This ended the scenario and Herc's tales of adventure.


This second scenario is a tough one, and I'm going to have to have a think about the best way to approach it when I run it again. Part of the fun of Palaeo Diet as a solo game is deciding how best to solve the puzzle each scenario presents (albeit that any solution is subject to the vagaries of chance).

I should point out the the scenarios would all work as one-off games as well; even from just these two games I feel that 'Fireside Tales' was well worth the purchase.

Friday, 19 June 2020

Lunchtime HOTT

The nice thing about working from home is that I can fit in a quick game of HOTT at lunchtime. Set-up and played to a conclusion within my lunch-break with time left over to read a couple more chapters of 'Swords of Mars' as well.

(What about lunch? I eat that at my desk whilst I work, but I'm still allowed a one hour break, so ... )

Anyway, I got out the Mound Builders again, but this time they faced the warband-heavy Maya.


The Maya defended.


Both armies advanced. I was in two minds about advancing the Mound Builders too far; possibly sitting between the woods using them as cover for the archers would have been a plan, especially as it would buy time for the Thunder-Bird to turn up. 


The Mound Builders expanded their line once slightly clear of the woods. The Maya closed up to charge range, halting their warbands just outside bow-range. The curs.


The Mound Builders edged forward, fired a mostly ineffectual volley, and then the Maya charged all along the line.


The Maya had a great deal of success on their right, pushing back or destroying the archers there.


Their hero rushed through his army to engage the Great Sun ...


... and drove him back, away from his flank supports.


The Mound Builders kept up a steady fire on the flanks.


But the Maya were in control of the centre, and the Great Sun was isolated ...


... and charged by hordes of warriors.


He went down fighting. The Mound Builders had lost another game.


Related Posts Plugin for WordPress, Blogger...