I played a single game of HOTT at the club last night. This was because I was teaching June, so we took it fairly slowly. June has played once before, but not for a couple of years, so it was very much a learning exercise for her.
As I usually do when teaching someone I offered her the High Elves. They have a core of shooters, spears and riders (indeed they can make up the entire army), with the option of a hero, magician and/or magician. The latter is a bit much for a novice, but she went for the hero and behemoth so fielded 3 x Shooters, 3 x Spears, 2 x Riders, 1 x Hero and 1 x Behemoth. One of teh spears was the general.
I used my Undead with 1 x Magician General, 12 x Hordes, 2 x Riders and 2 x Knights. Ordinarily I'd field a sneaker and/or flier, but I wanted to keep things simple.
I defended and managed to get a nice hill in front of my army and a lake to cover my right flank.
But, unphotographed, the other element of knights rode down the shooters in front of it, then turned and rode down the other shooters as well.
June also polished off some more hordes (including the blue banner element) and score 14g to my 8. So a fairly convincing win.
I never really got to use my magician, thanks to a run of low mid-game PIPs when his magical attack might have been useful. But the knight charge was dramatic, and very lucky! In case you're wondering, June's behemoth had been moved out of the way early on to prevent it blocking recoils, and it never got back into the fight.









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