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Friday, 15 May 2026

Alpha Strike Test

With the Illawarra Plastic Modeller's Association annual show fast approaching, last night we ran a playtest of the Alpha Strike scenario we'll be presenting on one of the days. 

In the centre of the table is a power station. With it being on a dangerous world, it's defended by walls and gun-towers. Two groups of mechs are looking to 'salvage' parts from it before calling in drop-ships to whisk them away.

That's it. That's the scenario.

One group of mechs at the bottom, another at the top. 


Our first target was the wall. It can be jumped, but it's easier to shoot holes in it. Though not, as we found, too many, as the wall is useful cover for the mechs supporting those members of their side sent in to grab 'salvage'. 


You can see a few walls and towers have gone here. I set up my mechs to provide some fire support. 


Others rushed in to grab stuff.


I didn't take any photos after that, but there was plenty of shooting, a few mechs blew up and some salvage was collected. We had to finish before we got to the final stage of the game - calling the drop-ships. Once a side things they have enough stuff they can call for extraction, but the ships will appear on a random edge and only linger for a few turns. So the mechs with stuff have to make a run for it in order to get their loot away. 

Basically we'll test that bit on the day.

(To be fair this is a demo game, so as long as it looks pretty, dice are being rolled, pieces are moving and stuff gets destroyed no-one is going to be bothered if the scenario is a bit shaky. The scenario is just for us.)

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