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Saturday, 8 November 2025

Not Fjord Serpents

 "Hey Mum, I want to go and play more Fjord Serpents"

"Why? We have Fjord Serpents at home."

Fjord Serpents at home :


OK, so inspired by Thursday's game with the big beautiful Viking toys, I spent yesterday's lunchbreak playing a Viking battle using my rough and ready 3D prints and Galleys & Galleons. Two forces, Red and Blue were exploring a trio of islands looking for loot, whilst also considering whether they could get away with attacking the other force. Both sides had three C2 ships and one C3 flagship. The Red ships had an edge in boarding whilst the Blue ships had archers which improved pre-boarding shooting. I'll put the full stats below.

The scenario was the Treasure Hunt from the rules. Each side could have one go at exploring each of the three islands by spending 2 actions whilst close to the island. Sometimes you might find loot, sometimes nothing and sometimes bad things would happen.

Bad things happened to the first Blue ship to explore an island. The crew got very, very drunk on some looted beer.


The Red ship that explored the same island was set upon by angry locals (annoyed at losing their beer) and was forced to retreat with casualties.


A Red ship found beer on the second island. More drunkenness ensued. Blue found nothing. 


Both sides were beginning to think that there was no treasure to be found on the islands. Maybe their rivals had it? They edged towards each other in a threatening manner.

(If a ship finds loot or all of the islands are explored it triggers an end of game counter. You get big VPs for still holding a treasure at the end of the game. You also score VPs for sinking or capturing enemy ships. So even if there's no treasure to be had, there's still points on the board.)


Blue's drunk crew failed to find any loot on the third island.


Two of Blue's ships closed in on a couple of Red vessels. Archery from the closest one saw a Red crew disordered.


Blue closed and grappled. Their archers inflicted casualties but Red's armoured crew fought back and inflicted some in return.


A Red ship found some loot on the third island! Red now very much had the advantage.


The remaining Red ships ganged up on the two Blue ships in the centre. Thinks were not looking good for Blue.


And the other two Blue ships looked set to quit the fjord without taking any further part in the action.


Red's superiority on fighting began to tell. as well as the fact that they'd ganged up on Blue's flagship.


Both Blue ships were quickly subdued.


Red had to sail their ship carrying the loot around the third island. One of Blue's ships - the drunk one - was in a position to intercept. The crew showed some initial enthusiasm, but were then distracted by some seagulls and missed their opportunity.


Red won a decisive victory with a treasure found and two enemy ships captured. Blue score nothing.

The whole game was finished within my lunch-hour with time for a post-lunch power-nap as well.

Ship stats:

Red Flagship - Q3 C3 - Square Rigged, Sweeps, Shallow Draft, Unarmed, Intimidating, Drilled Soldiers, Veteran NCOs

Red Ship - Q3 C2 - Square Rigged, Sweeps, Shallow Draft, Unarmed, Intimidating, Drilled Soldiers

Blue Flagship - Q3 C3 - Square Rigged, Sweeps, Shallow Draft, Unarmed, Intimidating, Drilled Soldiers, Marksmen

Blue Ship - Q3 C2 - Square Rigged, Sweeps, Shallow Draft, Unarmed, Intimidating, Marksmen

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