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Wednesday, 20 November 2024

Tracking Things In Atteint!

Sometimes I have shower-thoughts on things that weren't even on my radar when I got into the shower.

Probably too much information, but this post is the result of one. The other day I started thinking about my jousting game Atteint! in the shower, and was reminded that I hadn't really got a way to track the bits of in-game information that I liked. I've tried using a sheet for each player with counters that track various values, and I've tried simply doing it by writing on a piece of paper. The latter works best, but some statuses - the Marshal, Favours of the Ladies' Court and the knight's current Focus - change in a way that's awkward to track.

Anyway, my shower-thought was that I should go all Euro game on the problem, and use a ton of counters. I made a few counters for tracking some of the stuff and then switched to my coloured counters for the rest. A couple of days ago I tried it all out, and this is the setup:


White counters are Aim, blue are Balance and black are Force. Each knight starts a pass with one of each. As they add to the values they add counters to their pile. There are card counters marked 'Aim', 'Balance' and 'Force'. They are used to show the knight's current focus. The counter with the heart on it is the Favour From The Ladies' Court. You can only ever have one of these at a time. I also added a track for the Marshal; that starts at 0 and then slides one way or the other as knights gain points,

The above picture shows a pass at the start. This next picture shows a pass a couple of turns in. The White Knight already has a Force of 4, whilst the Purple Knight has 3, but has Aim and Balance of 2 as well.


This shot shows the first pass of a joust. White has nothing but Force to show for it, whilst Purple has 3 in each of Aim, Balance and Force, as well as a Favour.

That said, both knights missed and no points were scored.


The second pass. Both knights had good scored in their attributes, and Purple still has a Favour. You can also see that White has one point in his favour with the Marshal.

Purple has two yellow tokens. I use those to show points. In the second pass White missed again, but Purple scored a hit and managed to break his lance too.


The third pass. Purple piled on the speed hoping to force the pass as quickly as possible. With two points in hand he could afford to miss so long as White did as well. White didn't really get his act together. Both knights missed, so Purple won the joust 2-0.

On the whole this wasn't an exciting joust, but it did show off how the markers work. Yes, it's a lot of clutter but it was straightforward to use and a lot easier than moving stuff around on a chart or crossing things out on a piece of paper.

I ran a few more jousts afterwards, some using skills, and they did manage to be more exciting. And all ran smoothly thanks to the counters.

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