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Sunday, 7 April 2024

If You Go Down To The Woods Today.

I have been putting together a few more figures for Palaeo Diet: Pulp this week. These are the two most recent - a warlock and a wood golem. The former is to be run as a Witch Doctor, whilst the latter is a Giant Biped with a Bulk of 5 (essentially the 'King Kong' from the alternative version of the 'To Kill A King' scenario).


And, indeed, I used them both to play an alternate version of 'To Kill A King'. In this game the adventurers are after a giant humanoid monster that has appeared in their territory.


It's almost certainly part of the machinations of an evil warlock that is plaguing the colony. He is hanging around in the vicinity of the monster.


The adventurers advancing towards the monster. One again they are led by Ahab (from the rear, though, thanks to his terrible activation rolls). Job and Isaac are there as well, with their muskets. However Joseph and Ezekiel stayed at home for this one; instead we had Old Moses with his axe and swordsman Aaron. As before,  each musketeer was teamed with a melee specialist to take the brunt of any charges.


The group provoked the warlock early on and he summoned a wolf to harry them.


The party blundered across the board with a series of terrible activations, but eventually Job got within range and took a shot. It had no effect.


Isaac had a go, and also missed.


Old Moses charged in, but didn't get a chance to hack at the creature before it attacked and wounded him.


The hunters backed off and the creature let out a series of roars and bellows.


The first hit was a scored by Job.


A second was scored by Isaac, who held his ground as the monster charged.


Old Moses finally got back into action and hacked a third hit onto the creature.


By now two of the adventurers were wounded and Aaron was cursed by the warlock (which meant he had to use stressed dice for all of his activations).


The creature attacked him as he bumbled around on the edge of some woods.


Another roar saw some of the adventurers fall back, and Isaac left the hunt altogether. This was the group's first loss.


Aaron attracted more attention from the warlock, who wounded him in a hand-to-hand fight, but who was wounded in return.


Ahab finally got properly involved. He'd been late into the fight because of poor activations and had then been driven back by the creature's roars. He drew the creature to within pistol range, and inflicted a wound. Only one more was needed to down it once and for all. 


The pistol shot caused the summoned wolf to react, and it moved towards and attacked the creature, scoring the final hit on it.


The monster was downed, in eight of the allotted twelve turns.


All of the hunters were wounded and Isaac was lost (I'm sure he will be back). So it was a fairly desperate fight.

It was fun trying a new mix of creature reactions. I'd only used Witch-Doctor once before, and it's quite fun, with summoning and curses creating issues for the group. The Great Biped profile gives some interesting attack reactions too, including the ranged attack, pelt and the potentially dangerous Flail attack.

There are more strange encounters waiting in the wings (once I've painted them).

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