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Sunday, 28 January 2024

Another HOTT Knockout - Part Three

We are five seasons into the campaign and no territory has been captured so far. 

Season 6

The rolls were as follows:

Alexander - 4-2=2
Squidmen - 3
Elephantmen - 3
Knights of Simba - 3
Ophidians - 5+2=7

The dice pretty much followed the aggression levels, with the current most aggressive nation - the Ophidians, attacking the lowest aggression one - Alexander's Macedonians.

Alexander set up with a nice defensive ridge. 


I then, of course, realised that this was a plan that can be best described as 'bollocks'. Alexander is a hero general. The Ophidians have three magicians. All they had to do was sit back and hurl magic at him until he was ensorcelled. The Macedonians would have to not only take the fight to the Ophidians, but also keep Alexander back until either magicians were neutralised or the Ophidians had taken enough losses that Alexander's loss wouldn't be fatal.


Naturally the Ophidians pushed forward as quickly as possible, in order to get their magicians into range of the enemy general. Alexander had to position himself carefully - far enough back to avoid the magic, but close enough to command the army. The ridge meant that he had to stay dangerously close. The ridge was a really, really bad idea.


The two armies glare at each other ...


Alexander's light cavalry rode into the Ophidian rear, avoiding the attentions of the Ophidian archers sent to deal with them.


The Macedonians charged.


Unfortunately they were mostly pushed back.


And a quick check showed that one of the magicians was in range and able to zap a spell at Alexander (another was, but was acting as an overlap). The dice were not friendly to the Macedonians. Alexander was ensorcelled.


To add insult to injury the Ophidians destroyed a warband element of the Macedonian left as well.


With Alexander ensorcelled and the Ophidians having taken no losses, the Macedonians lost the battle and were knocked out of the campaign. 


The Ophidians won 6g-0.

This was now the state of the map. The Ophidians were on an unprecedented +3 Aggression.


Season 7

The rolls were as follows (numbers in brackets are rerolls for ties):

Squidmen - 5
Elephantmen - 5
Knights of Simba - 3
Ophidians - 4+3=7

As expected the Ophidians were on the offensive again. This time their target was the Knights of Simba, who had sat the campaign out so far. Would their first battle be their last?

The terrain was densely wooded in parts, with one large ridge. The armies started offset from each other.


The Knights of Simba had to be careful. Half of their army is knights, which are destroyed if they lose when attacking shooters and magicians - troops that make up two-thirds of the Ophidian army. On the plus side they can ride down the Ophidian warband, but the Ophidians would be deploying second and keeping their warband out of harm's reach. So The Knights of Simba elected to put their ape-man allies to the fore, and leave the lion-centaur knights as a second line to exploit any opening.

One thing the Simba army does do though, is move swiftly.


They quickly fell upon the Ophidian line.


Things broke up as the ape-man warband pursued their foes.


Meanwhile the Ophidian warriors were working their way around Simba's left, through the cover of some woods.


The Ophidian archers were quickly overwhelmed, collapsing the army's left flank.


It would be up to the magicians to hold the line now, until the warband were able to charge.


And charge they did, destroying some ape-men.


The Ophidians gambled and their warband charged some of the Knights, pushing them back into their own line and destroying them. The battle was looking very even so far with both sides having a weak left flank.


Both armies reorganised, and the fight began to shift through ninety degrees.


Ape-men overwhelmed one of the Ophidian magicians.



They then pressed their attack as the Ophidian warband emerged from the woods to find an element of knights waiting for them



The ape-men fell back from the Ophidian general, leaving her free to use magic. The two surviving magicians attacked Simba's general, who had a blocked recoil, and destroyed him. Would this positional mistake cost the Knights of Simba the battle and therefore their territory?


The Ophidians had taken more casualties, so The Knights of Simba kept fighting, But with their general gone the momentum was going out of their attack. The ape-men kept fighting, looking to create an opening.


The Ophidians lost an element of warband, but the so did the Knights of Simba.


The Ophidians even managed to attack Simba's stronghold. The odds were very much against them, but they had had luckier rolls in other battle. This time, though, the attack was repulsed.


The Knights of Simba finally managed to ride down some other Ophidian warriors to win the battle 12-8g.

This was a close-fought battle that could have gone either way, but the Knights of Simba held on to their territory, and took some of the aggression out of the Ophidians. But going into the next round they are still strong favourites to be on the offensive.

2 comments:

  1. Two cracking battle reports, Kaptain! Alexander was in a tough position- that ridge really did see him in trouble πŸ™‚.
    And the second was a REAL nail biter. Right to the wire. Love it πŸ‘πŸΌπŸ‘πŸΌπŸ‘πŸΌ

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  2. As expected, given his overall poor performance so far, Alexander was defeated and the Ophidians continued their run of victories. In this campaign, Alexander doesn’t seem to deserve his reputation as a “brilliant” general.
    The Knights of Simba, however, soon proved to be tougher opposition for the Ophidians - albeit it was a hard fought, close battle. ⚔️⚔️
    Cheers,
    Geoff

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