Pages

Friday, 13 October 2023

Gaslands - Night Of Idris

Five of us got together for a game of Gaslands last night, and everyone had managed to put together their own teams!

As ever we rolled for a scenario and, once again, we got the obligatory Death Race. Only a 1 in 3 chance, but seems to come up more often than not.

We had surprisingly little variety in terms of teams.

Bailey ran The Shimmer, a single 50 Can Idris performance car.
Bryan ran a police-themed Idris team with few perks, consisting of a bike, a car and a performance car.
Stuart also ran an Idris team with two well-armed mustard coloured cars painted that morning.
Caesar ran a two-vehicle Mishkin team equipped with rams and mini-guns.
And, finally, I was running The Yellow Submarine, again sponsored by Mishkin. The stats for it are at the end of this post.

With a lot of players and vehicles I set up a simple course - straight across to the the first gate, anti-clockwise past the bus to pass gates two and three and then a run across the middle to the finish.


And they're off! The Shimmer had pole-position and roared off into an early lead by virtue of being able to move Long all of the time.


But Yellow Submarine had a trick up its sleeve - an experimental teleporter, which saw it blip across the board before using its (also) experimental nuclear engine to slide across Gate One and unload gunfire at The Shimmer.


Everyone else got into a bit of a mess at the start, although Bryan's bike was making a good run of it.


Bailey fired up the nitro on The Shimmer, and deliberately rammed Yellow Submarine, causing it to wipe out and spin in place. He then continued his move with another Long, putting him at the threshold of Gate Two and into a commanding lead.


Yellow Submarine followed in second place, whilst everyone else was crashing around near the start.


The first casualty was Bryan's performance car which wiped out and wrecked going through the first gate. A lot of this chaos was caused by Caesar ramming everyone from the off.


I'd planned to pursue The Shimmer using my teleporter, before unleashing a Secret Weapon on it to wreck it and take the lead. But the teleporter has a one in six chance of failing, and guess what happened? I ended up teleporting into the main pack and collided with one of Caesar's vehicles.


I missed a couple of phases in terms of photos, but basically Bailey ran a blinder with The Shimmer; it had all the right perks to pull of a series of fast moves, slides and spins, and was heading for the last gate before the finish when it wiped out and crashed. But it was basically the end of the turn, so he would respawn almost immediately...


Caesar bulldozed out of trouble. Note the on-table cops. They were a light destructible obstacle.


And The Shimmer was back in action. 


First a burst of nitro ...


... and then hell for leather across the finish A fairly easy win for Bailey.


And here's everyone else. Bryan's bike was actually making a good run through the final gate and then on to the finish, whilst Yellow Submarine was beginning to make up lost ground as well.


That one in six on the teleporter was critical. Bailey's car was hovering on its last couple of hits and in a vulnerable position if I'd teleported closer and hit him with the right weapons. It would have kept him out of the race for a few gear phases and given both Bryan and myself chance to build up a lead. Still, that's how the dice roll ...

Still, it was all a lot of chaotic fun, and we seem to be getting better at running decent numbers of vehicles quickly: set-up took 30 minutes or so and we played for two hours.

And here are the stats for my vehicle:

Yellow Submarine
Truck (Mishkin) - 50 Cans
Equipment: Tank Tracks, Experimental Nuclear Engine, Experimental Teleporter
Weapons: Thumper, Steel Nets, Sub Machine Gun.
Perks: Headshot, Eureka

No comments:

Post a Comment