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Sunday, 2 January 2022

First HOTT Of 2022

I thought I would get my 52 Games project off to an obvious start, and make Game 1 the game for which I originally set up this blog - 'Hordes of the Things'. 

I chose a couple of my more unusual armies, The Spawn of Tiamat and The Horrors of the Dreamtime.

The Spawn of Tiamat defended with 1 x Magician General (Tiamat), 1 x Hero, 1 x Behemoth, 4 x Hordes, 2 x Knights and 2 x Beasts

The Horros of the Dreamtime attacked with 1 x Flyer General, 2 x Behemoth, 1 x Magician, 4 x Hordes, 2 x Beasts and 2 x Lurkers

Tiamat set up with her hordes on a hill, and the beasts probing warily into some rough going on their right.


The Horrors of the Dreamtime massed their behemoths on their right, beasts on the left and hordes and magician in the centre.


Tiamat's right was supported by her consort, the hero Quingu.


The battle opened with the Horrors ambushing Tiamat's winged lion-scorpions with a bunyip and some flesh-eating trolls.


She was able to drive off the lurkers, however; her surviving beasts took out the trolls, whilst the bunyip was destroyed by her powerful chaos magic.


The Horrors sent in their beasts to take the rough going and threaten Tiamat's right. Tiamat's spider-centaurs drove off one lot before the second got into the rough and took out the second of Tiamat's beasts.


Tiamat was content to sit tight whilst the Horrors slowly advanced, hampered by terrible PIPs and the need to move a lot of disparate troop types.


The Horrors sent in their mightiest monsters - the lizard-like Whowie and a wood and stone construct, the Wulgaru.


They had mixed fortunes, and the edge they had - the Whowie facing vulnerable scorpion-man knights - was quickly negated by Tiamat switching Quingu to that flank.


More fighting and the mighty monsters and the hero surged back and forth.


Tiamat's monster destroyed the Wulgaru, and turned on the flank of the Whowie, who saw both it and Quingu off.


Tiamat's spawn turned its attention to lesser horrors as Quingu continued to occupy the Whowie's attention. Things nearly went wrong for it as it was mobbed by swarms of tiny nasties. But it prevailed.


Marmoo the Evil One flew in to support the Whowie. At this stage both sides had a potential battle winning move available to them - the Horrors could swing Marmoot into an attack on Tiamat supported by the long-forgotten beast in the bad going. Meanwhile Tiamat had a chance to attack the Horrors' Goose-Women (their magician) with support. This was a risky move, but would win the game outright if the Goose-Women were destroyed and not lose the battle for the Spawn if Tiamat was lost.


Tiamat got the chance for her move first.


Supported by the spider-centaurs she struck the Goose-Women, whose magic was insufficient to drive her off. The Horrors lost the battle.


Every time I get out the Horrors I am reminded what a terribly structured army they are and I vow to do something about it. And then I forget. And this time will be no exception.

2 comments:

  1. generally speaking, do you think it's a good idea to have a Flyer General with a non-aerial army ?

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    1. If it's thematically correct, then yes :)

      From a mechanics point of view, it's not ideal, especially in an army that also has a magician and some hordes. Too many calls on limited PIPs.

      Its biggest issue is if the enemy has their own aerials. Then the general is especially vulnerable. But probably no more so than having a hero general when the enemy has a magician.

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