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Monday, 13 April 2020

Cadellin vs Aslan

In my previous HOTT game I put two literary 'evil' armies up against each other. In this game I used the corresponding 'good' armies, so the Narnians faced The Forces of Light.

The Forces of Light are led by a magician, so this is, to some extent, the classic hero army vs magician army setup, but the Forces of Light don't have that evi magician staple - endless hordes. Instead they have a decent array of knights and riders, and these were deployed on one flank.


The Narnians were attacking. They have a powerful behemoth/paladin/hero general strike force, supported by riders, and these opposed the enemy cavalry. The plan was simply to smash through Cadellin Silverbrow's line. Beasts and warband deployed on the other flank in order to pin the enemy troops there, and maybe outflank them.



Cadellin ordered the Forces of Light forward, aiming to fight the battle close to the bad going so that his lurkers might see a chance of deploying. Albanac the hero was brought over from the right flank in order to fight the Narnian giant, which would otherwise be attacking the Wild Hunt's knight.


Albanac attacked the giant, but was driven back.


The rest of the Narnian line followed up the giant's advance, destroying the Lios Alfar cavalry holding the end of Cadellin Silverbrow's line.


The Narnian beasts attacked the other flank, destroying the dwarves there, and putting the Lios Alfar archers under pressure.


A setback for the Narnians - Aslan is killed by the Wild Hunt! (The irony of Aslan getting killed in a game played on Easter Sunday didn't occur to me until afterwards)


The Narnians rolled badly for PIPs on their next bound, allowing Cadellins troops to follow up their success, driving through the Narnian hordes, and mounting a concentrated effort on the now isolated giant.


The giant was surrounded and killed.


And without Aslan's protection, Cadellin summoned his magics ... and ensorcelled the Pevensie children.


The Narnians had now lost their general and 14AP of troops, whilst the Forces of Light had lost a warband and a rider. Cadellin had won a decisive victory.


My next game really ought to be a battle of the champions: Cadellin's Forces of Light vs the winner of the previous game, Jadis - The White Witch of Narnia.

2 comments:

  1. Do the math - against Knights or Spears a Paladin has more chances to be killed than to kill.

    Myself I'm a bit paranoid when I use them, I keep them behind a screen of other units and only use them in combat for targeting Magicians or Heroes.

    Paladins are so brittle.

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    1. I have done the *maths*. Aslan had a 1 in 12 chance of being destroyed in that fight, gainst a good chance of winning, and a 1 in 4 chance of destroying the knight (there was an overlap already). That would have improved the behemoth's chances as well.

      Putting the paladin to the fore is a risk, but the Narnians don't have much in the way of hard-hitting troops otherwise, so the hero/paladin/behemoth combo is their main strike-force. I *assume* they'll lose Aslan at some point. In this game it was unfortunately early, but in terms of position the Narnians were doing pretty well; they had turned both enemy flanks. What cst them was a bad PIP roll on the turn after Aslan was killed,which gave their opponent a chance to exploit the advantage, and losing their general to a 1 in 6 bespelling attack.

      With hindsight holding Aslan back for a bound or so may have been better, just to protect the hero general from bespelling, but it would have meant a rider taking his place in the main line of battle.

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