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Monday, 24 February 2020

More From The Necromancer

I like how my HOTT Undead army looks with its new bases (which are simply the old bases with some new paint and flock), so I played a couple more games with it over the weekend.

The first saw them facing The Pyrates, who have subsequently had a makeover on their bases, so also look glorious now.

The Pyrates attacked.


The Necromancer went for a flank attack, swinging across the front of the Pyrate's firing line, but out of range.


Archers tried to hold up the pyrate warband.


All looking good at this stage ...


... until the Pyrate Captain brought his flying ship into action, disrupting the Necromancer's attack.


Pyrates charged into the undead hordes.


The airboat pressed its attack ...


... but was driven back and destroyed.


The Pyrates had lost their captain but not (currently) their willingness to fight, as they had taken fewer casualties then the Necromancer's army had.


But whilst the cutlass-wielding scurvy-dogs were smashing up skeletons, more were entering the fray, and without their captain the pyrates' response was sluggish.


The Necromancer deployed dark magic, combined with some cavalry in the rear, to break up the Pyrates' army and destroy enough of their army to break them.


The losses. The Pyrates lost 9AP, whilst the Necromancer had lost 8AP. The Necromancer had brought back as many hordes as he could, to keep the Pyrates on the back foot.


The next game saw The Necromancer face The Knights of Camelot. He defended again. Arthur massed his knights on his left, aiming for a concentrated attack on the Necromancer's right. Lancelot and Merlin led a small blocking force in the centre.


The undead cavalry rushed forward and pinned Arthur's knights before they could get past the woods that were restricting their deployment.


But Arthur's men drove them back, as the Nercomancer committed the Four Horsethem in support.


The fight became very messy, but Arthur continued to push forward.


The rest of the Necromancer's hordes moved up, and Lancelot was isolated, then cut down.


Merlin engaged The Necromancer with spells, but was fought to a draw.


However Arthur's knights had prevailed on the flank, after a very long and scrappy fight. The Necromancer tried to ensorcell him, and failed. Arthur rode in for the kill, to gain a narrow victory.


I've loved using this army, sadly neglected for so many years before being ... resurrected.

4 comments:

  1. Old bases with new paint and flock is very necromantic so you're still on brand.

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    1. A lot of my older armies have painted card bases with a complete cover of green flock on them. My newer bases are some texture painted as earth (brown with a drybrush of grey or khaki), with areas of green flock and small rocks. So I can simply paint the old flock as the texture, then put the new layer over the top (if that makes sense.)

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  2. Replies
    1. Thanks. It's a ship from Irregular Miniatures' 6mm Fantasy Ships range, mounted on a flying stand and with a 15mm crew added.

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