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Saturday, 18 January 2020

The ECW Portable Wargame


A few people have asked me about where they can download my ECW Portable Wargame rules. To be honest they've always been a bit sketchy and up in the air, with lots of notes scribbled on paper and some ideas just in my head. But I have now put together everything in a  readable, if not neatly formatted, manner, and they can be downloaded from my Google Drive:

ECW Portable Wargame v1.2
(I think that should work. It's actually the Google Doc in a read-only format. Once I'm happy with everything I'll replace it with a PDF.)

As with all of my rules I'm more than happy to receive comments and feedback.

11 comments:

  1. This comment has been removed by the author.

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  2. Don’t forget, at some point I’d like to publish your rules in a book of PW rules.

    All the best,

    Bob

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  3. Very interesting, I think I will give these a go myself, they look really smart.

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  4. Hello, been using your rules for some times now but as i keep playing i find myself asking how the rules for line of sight works. The artillery needs direct line of sight to fire but does units block line of sight ? As i understand it seems it does but in play i often find myself unable to shoot a single cannonball because there's always one of my unit in the way.

    Hope i don't bother you with my question, best regards.

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    1. I play centre of firing square to dentre of target square, with no part of the line passing through a square containing a unit or blocking terrain.

      And, yes, it's difficult to get line of sight.

      I am tempted to try the approach in Twilight of the Sun-King where artillery can fire through friendly units because they assume the troops leave lanes of fire for supporting guns, and that the guns are sited to make best use of them.

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    2. Thanks for the answer, i think i might add something like that too but i would forbid artillery to fire at an enemy unit if it is adjacent to an ally unit so it won't become too powerful.

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    3. Artillery is really not that powerful. Not under this particular version of the rules. Its direct-fire only and if you look it's seriously penalised in close combat.

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  5. Neilallan.na@gmail.com12 February 2021 at 09:17

    Just downloaded these rules. As a solo wargamer they look very attractive. One question - you allow interpenetration of units without effect. Personally, not too sure of that, eg horse crashing through foot is going to effect the foot at least. Penalties for interpenetration or limits of who can interpenetrate by troop type ?

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    1. I was trying to keep it simple. Feel free to add extra cavets if you like.

      Note that I don't regard interpenetration as necessarily units crashing through each other; it can be assumed that they are moving past each other too. Also not that in the proximity of enemy units interpenetration becomes a lot harder.

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    2. Quick rules question - does IV lower as an army takes losses, or is it a static figure calculated from the army's initial size ?

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    3. It stays fixed regardless of losses. I've never quite decided how to do games where a side gets reinforcements, though - does the army have an IV based on its on-table presence which goes up when the reinforcements arrive, or is it fixed at the start based on the whole force (including reinforcements). I'll leave that up to the players to decide.

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