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Saturday, 9 March 2019

Gaslands Campaign System

At long last Mike Hutchinson has released the much anticipated campaign system for Gaslands. It's the latest issue (Issue 4, at the time of writing) of 'Time Extended', the source for all official Gaslands expansions.

You can find all issues of Time Expanded HERE

You can find TX4 HERE

And you can find Mike's design notes HERE

The last link is of great interest because it explains why the system is set up the way it is. Essentially there is a mechanism for dealing with the problem that arises in most campaigns, that once players start to pull ahead they become too powerful to stop, and that players further down the rankings lose interest as they find it harder and harder to achieve victory. Essentially in this system there's a secondary goal that you can aim for if the main goal - Fame and Glory - begins to slip from your grasp. It's neatly done, and the mechanisms behind it fit beautifully into the background and add some fun possibilities in games. The campaign mechanism also includes three new scenarios, all of which look like they'll play as standalone games.

If you're a fan of Gaslands, or just interested in a cleverly-designed campaign system, then this is worth a look.

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