tag:blogger.com,1999:blog-2570039711549278262.post7038423341523666521..comments2024-03-27T21:17:25.335+11:00Comments on The Stronghold Rebuilt: Fog Of WarKaptain Koboldhttp://www.blogger.com/profile/17082772546044655044noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2570039711549278262.post-79066940342742796852012-06-05T06:11:08.621+10:002012-06-05T06:11:08.621+10:00Clarification; "This Very Ground" and &q...Clarification; "This Very Ground" and "Muskets and Mohawks" both use "smoke" to represent volume of fire/need to reload, but not to represent concealment. The skirmish game Brink of Battle does - each black powder weapon that fires produces a smoke token that does provide concealment for a limited time.Cluck Amokhttps://www.blogger.com/profile/12702623056448793864noreply@blogger.comtag:blogger.com,1999:blog-2570039711549278262.post-58980924866829371112012-06-04T18:06:42.963+10:002012-06-04T18:06:42.963+10:00My next door neighbour was into Civil War reanactm...My next door neighbour was into Civil War reanactments. He told me that once they had a few cannons dotted around and once they went off the smoke caused mayhem and the NDN's troops got separated and marched off in different directions.Broedershttps://www.blogger.com/profile/18218127480258279732noreply@blogger.comtag:blogger.com,1999:blog-2570039711549278262.post-12679040086853533682012-06-04T13:36:25.432+10:002012-06-04T13:36:25.432+10:00Indirectly, I think they do, along with all sorts ...Indirectly, I think they do, along with all sorts of other unnamed factors. But if you're looking for a ruleset that specifically sets out to emulate the smoke-filled battlefield, I'm not sure. I think Two Hour Wargames' <i>Muskets & Mohawks</i> might, but I can't swear to it.Desert Scribehttps://www.blogger.com/profile/13862907749003106864noreply@blogger.comtag:blogger.com,1999:blog-2570039711549278262.post-89007193288091639082012-06-04T12:59:03.265+10:002012-06-04T12:59:03.265+10:00This Very Ground, rules for FIW does this. It is t...<i>This Very Ground</i>, rules for FIW does this. It is tied in with the firing/reloading rules. I can't explain exactly, I don't actually have them.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2570039711549278262.post-2608526310911951162012-06-04T12:46:23.864+10:002012-06-04T12:46:23.864+10:00But do these effects simulate the 'fog of war&...But do these effects simulate the 'fog of war' described in the book; the deterioration of visibility on the battlefield caused by firing of gunpowder weapons?Kaptain Koboldhttps://www.blogger.com/profile/17082772546044655044noreply@blogger.comtag:blogger.com,1999:blog-2570039711549278262.post-90962072734880184042012-06-04T09:00:05.704+10:002012-06-04T09:00:05.704+10:00Like you wrote, PIPs, command rolls and the like a...Like you wrote, PIPs, command rolls and the like are mechanics to help simulate that fog of war. Also, the results of combat rolls in which (f0r example) your top-of-the-line unit rolls a 1, while the refuse opposing it rolls a 6, can be explained as miscommunication leading to the rout of an elite unit by a green unit.Desert Scribehttps://www.blogger.com/profile/13862907749003106864noreply@blogger.com