tag:blogger.com,1999:blog-2570039711549278262.post7922338426106343604..comments2024-03-27T21:17:25.335+11:00Comments on The Stronghold Rebuilt: Alternative Combat Resolution For One-Hour WargamesKaptain Koboldhttp://www.blogger.com/profile/17082772546044655044noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2570039711549278262.post-1649200229906449582015-02-11T09:47:37.170+11:002015-02-11T09:47:37.170+11:00The massing fire issue could be partially resolved...The massing fire issue could be partially resolved by a simple target priority mechanism. I'm still working out issues like range measurement and whether arcs of fire are block so I can come up with simple way of adjudicating it, and target priority could be part of that.<br /><br />(For example, draw a line straight forward from the centre of the firing unit. If it meets an enemy unit that is closer than any other enemy unit, then you must fire at that one. Now if you have two lines of infantry facing each other they will fire at the unit opposite.)<br />Kaptain Koboldhttps://www.blogger.com/profile/17082772546044655044noreply@blogger.comtag:blogger.com,1999:blog-2570039711549278262.post-69561269748160365022015-02-10T19:55:09.569+11:002015-02-10T19:55:09.569+11:00The existing combat system is a little bloody, par...The existing combat system is a little bloody, particularly for units armed mainly with ranged weapons. This is partly as many of the scenarios have almost no cover at all, and partly because the combat system virtually encourages you to mass fire against single targets. One simple solution might be to keep the 'four hits' concept but use the standard hit point generation system with some sort of saving throw. Six hit points generates one actual hit on the target, and simply dice for fractions (so e.g. unit A rolls a '4' to attack, so the target then rolls a 5 or 6 to save or it takes one hit, unit B rolls a '7' (D6+2), so gets one hit automatically and the target saves against a second on a 2-6).<br /><br />Just a thought anyway, I've been playing around with the naval variant and that really is hideously bloody unless you introduce lots and lots of hit reduction machansms.Martin Rapierhttps://www.blogger.com/profile/16788664847205341619noreply@blogger.comtag:blogger.com,1999:blog-2570039711549278262.post-85082484278655185492015-02-10T06:53:40.439+11:002015-02-10T06:53:40.439+11:00You're correct - it's a typo I have correc...You're correct - it's a typo I have corrected :)Kaptain Koboldhttps://www.blogger.com/profile/17082772546044655044noreply@blogger.comtag:blogger.com,1999:blog-2570039711549278262.post-38487968287094134872015-02-09T22:20:18.107+11:002015-02-09T22:20:18.107+11:00Super idea. Less casualty markers.
But “If the hit...Super idea. Less casualty markers.<br />But “If the hits are halved then roll a D6 for each hit scored; on a 4-5 that hit is ignored.”<br />Is it not rather on a 4-6?<br />Lex<br />Anonymousnoreply@blogger.com