tag:blogger.com,1999:blog-2570039711549278262.post4067012713799585738..comments2024-03-19T19:53:26.205+11:00Comments on The Stronghold Rebuilt: The Great RaceKaptain Koboldhttp://www.blogger.com/profile/17082772546044655044noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2570039711549278262.post-42865752218887124712018-08-08T11:41:36.892+10:002018-08-08T11:41:36.892+10:00Obviously it's the same genre, but it's a ...Obviously it's the same genre, but it's a very different game. There's less detail on the car builds for starters (systems are more abstract, but not completely so). And it's specifically designed for chases and races. This is its strength. It assumes that in a chase or race all vehicles are travelling in a pack, and you only track the order of vehicles in that pack and whether they are drafting or are positioned to make a pass or attack. The mechanisms use dice pools, so the game is very much about managing resources and timing your attacks and passes. <br /><br />Hope this helps.<br /><br />(I should point out that I play a heavily modified version of the original game. Whilst the basic mechanism of the pack and passing is truly inspired, the game seems to have been rushed into production and wasn't as clean as it could be. I started tinkering and ended up changing more than I initially planned :) )Kaptain Koboldhttps://www.blogger.com/profile/17082772546044655044noreply@blogger.comtag:blogger.com,1999:blog-2570039711549278262.post-52694137349790678192018-08-07T13:01:02.648+10:002018-08-07T13:01:02.648+10:00Out of curiosity, how does this ruleset compare to...Out of curiosity, how does this ruleset compare to Car Wars?THETHINGhttps://www.blogger.com/profile/12494163919937254369noreply@blogger.com